Taking a prototype to a real product is a specific job, not a vague question about which tool feels smarter on day one. Codex and Anything genuinely diverge on that job because one starts from standard code inside a local repo, while the other starts from a hosted visual canvas that optimizes for fast visible progress. That difference matters the moment a prototype needs durable auth flows, cleaner architecture, and predictable change management.
This job exposes the failure modes that actually hurt. A prototype can survive messy generated code, hidden platform assumptions, and expensive retry loops for a while; a real product usually cannot. Once users, data, permissions, and ongoing fixes enter the picture, the core question becomes whether you are refining software you own or repeatedly patching software a platform helped assemble for you.